Thesis Complete

Well, it's over. Even though I had to compromise to reach completion I was pretty happy with how they turned out. This high level of product was only possible with the help of Tara Krebs who did the paint and James Cam who designed the package. Their skills really make these convincing. Without further ado, here's the pictures. Click images for a higher resolution copy.









I'm going to take a break on these for a while but I fully intend on implementing the joints and casting in plastic.

I should be updating more often with some reviews and future plans. Stay tuned!

Side Step

Things have changed quite a bit. I'm much further along than I was in my last post, but I still feel that time is not on my side. So again for the sake of school I'm going to compromise for the time being. I'm going to cast them in a hard plaster and have them stuck in the packages un-articulated. They should look fine. I'll go back to the project once school is over and make them the way I want them to be.

Several things caused this shift.

My sculpting habits are still very slow. I spent forever on the faces. I'm extremely happy with them, but the time they sucked up was kinda crazy. I think it also had a lot to do with the fact that I was sculpting in a new material. I cast them in Willow Product's Ice wax which was great to smooth and detail, but had a bit of a learning curve.


The logistics of safely and accurately casting plastic was a bit more than I expected. Polyurethane is the standard for the prototyping industry. It's incredibly durable and has a wide range of consistencies, but it's also very toxic. It has this group of chemicals in it called isocyanates, they build up in your system until you develop a terrible allergy to it. I also suspect that anything that builds up your system can potentially be cancerous. To avoid the fumes you need to be in a fully ventilated environment or completely outside. I couldn't get together a safe place to do it, especially in the middle of winter. This stuff is also sensitive to moisture and temperature...ugh. I was also hoping to cast under pressure using a pressure pot, but they were twice the price that I thought (I was hoping for $600, but they're closer to $1200).

I'm hoping to find an alternative material to polyurethane, but it doesn't look like there's anything out there with comparable properties.

So yeah, thats where I am. Disappointed yeah, but this way I can go back to things later without having wasted a bunch of money to get half assed sculpts into an expensive material.

Tech Specs

Last post I talked a little about the process, but I'll get into more detail here to give you a closer idea of how to approach a project like this. I haven't completed an entire figure yet, so things may change a bit, but I have to plan it out ahead of time as much as possible in order to avoid wasting time or making mistakes.

First off I take reference shots of my subject. In this case it was James, Patrick and myself.


I take the highest res shots I can with the best light possible and have them rotate from front to three quarters to side and so on. Then take close up shots of the heads from the same angles. It's also helpful to take alternate shots of arms and legs bending to show the reaction of the fabric. I like to sculpt the arms and legs with fabric folds that look like they are partially bent so they'll look okay for when they are perfectly straight and fully bent. A compromise on form to suit as many positions as possible. I keep them on my PC and have a monitor and mouse routed to my workstation. They are organized into folders and put into order so I can cycle through the pics and essentially spin them around.

Next up is getting your sculpting area ready. A little while back I made three armature stands that I reuse. I found the plans on the Clubhouse sculpture forums (a place that has made all this possible, almost as much as OCAD)




Basically you just need to spend some time in the Home Depot hardware isle with this plan in your hand, fit things together, make a few measurements and *boom* you have a pretty high quality stand. Then you have to figure out the scale you're sculpting in, for me 14" equals 6' high. I found a nice simple template on the Clubhouse and printed it off at 14" tall. I laid the wire (a reasonable gauge thats firm but easy enough to bend with small pliers is best) over the drawing and secured the intersections with Apoxie Sculpt.



I secure the armature to the stand by opening some of the wire I wrapped around itself going up the spine and thread one of the rods in the loops (securing it on both sides with nuts if necessary). From there I bend the wire a bit here and there to mimmick the curvature of a human spine and just a generally more natural posture.

Then I'm ready to sculpt. I rough things out with a plasticene called Chavant. I prefer their medium density, brown and non sulfur phosphate (Chavant Medium NSP is generally what it's referred to). The NSP is important because sulfur can inhibit the curing of silicone rubber for the moldmaking stage. This stuff can be pretty firm when it's cool so it helps to have it in a bucket under a standard light bulb to give it a bit of warmth, it really reduces the build up time. I cover the wire with a thin coat of Chavant to get started then start quickly and roughly putting on the forms of the muscles. During this stage I rely heavily on Bruno Lucchesi's Modeling The Figure In Clay: A Sculptor's Guide To Anatomy. It's the best book I own, he sculpts the human form building up from the skeleton to surface. I jump around the book grabbing bits of form from here and there. My fingers are used pretty much exclusively at this point.



When I get into more detail I start taking measurements off the subject to make sure I'm in proportion and use an assortment of metal tools to work in details. At this point I'm not putting in the articulation but I am getting ready for it. I take into consideration where the cuts are going to be and make them as esthetically pleasing as possible and also try to shape things in a way that they won't collide too dramatically when moved. You can't get a perfect surface with Chavant, the advantage of starting with this material is that it's great for building up the form fast and getting the exact shapes you want, detail and smoothness is not it's strong suit, that's why I switch to wax.



When the plasticene form is completed I take a rough silicone mold off it in one piece (I'll detail some moldmaking procedures in a future post). I may choose to separate the figure slightly, like head, torso, arms, legs. It will probably make the separation of the wax pieces a little smoother. Anyways, I'm getting ahead of myself. A hard wax is poured into the mold. I'm going with a great new range of waxes from Willow Products by Gary Overman ( willowproducts.com ). I'm not sure what density I'm going to use yet, but I have samples in hand to pick out my fave. From there I start planning the intricacies of the articulation. I want these guys and gals to have a good range of movement but I'm not going overboard because I want to retain a nice sculptural look to them too. This is the stuff that stopped me from moving ahead on this project for so long. I still don't have strong machining skills so I had to come up with some secure but simpler ways to achieve the sort of joints I wanted. Elbow and knee joints are pretty easy, you just need to machine some discs on the lathe and run a pin through them (I'll try and do a demo on how to use a lathe in the future because I sympathize with how intimidating it can be, I'm really only at a very basic level).


Photo Courtesy of Ralph Cordero (ToxicPapa on The Clubhouse forums)

This process takes a lot of fiddling, chopping, and some minor resculpting. I'm still not entirely sure what I'm going to encounter. I was stumped with how to make a plug that would clip into a socket and stay in so I'm going to use small rare earth magnets from Lee Valley, that should take care of most of the pivot joints. Here's some shots of Ralph Codero working in some articulation.



Some of it will apply to my figures some of it won't. I've actually moved into this stage with the figure of me and got some mixed results. I've decided to take a step back and redo them using the new wax and better machined discs and pins. Here's a few sketches from me trying to work out some alternative joints.




Each figure will have a rubber "shirt" that covers the torso joints so things will look normal but there'll still be some limited movement for leaning forward, backward and to the side. Most of the joints along the medial axle (yeah for anatomy class!) will rely on the old o ring principle of the 4" Joes from the 80's. It should work for my purposes, but it's still just a theory. I should mention that all this chopping and hollowing will be aided by a very handy tool called a wax pen. Mine is from Foredom. It's basically a pen sized tool that has interchangeable tips and it heats up controlled by a variable dial. Carving this stuff cold, or heating metal tools over a flame would be hell.

After the articulation is all worked out the surface detail and subtle forms can be defined. The wax is nice and hard so you can sand it and carve it nicely, or add bumps by dripping off the end of the wax pen. This stage will probably take a fair amount of time because this is when you want to make everything look perfect because the final molds will be taken off these pieces. For those molds I'll be doing a style called block molds or jeweler's cut molds. I'm also going to be using a different silicone called Sylastic M which is much denser than anything Smooth-On has. The combo of the denser silicone and the thickness of a block mold should ensure that the articulation stays accurate.


Photo Courtesy of Ralph Cordero (ToxicPapa on The Clubhouse forums)

From there things will be cast in a plastic (I've yet to choose the type, it'll most likely have a slightly rubbery feel), with the shirt area cast in a soft rubber to allow as much movement as possible from the joints underneath and a nice feel to the outer shirt. The hands will also be slightly softer than the rest of the body so they can grip accessories nicely.

Painting will be done with a high quality acrylic by Vallejo and applied with a combo of brushes and air brushes.

The packaging is almost like another project in itself, I should start fabrication on a test model soon so I can work out how to make the calculations.



Thank god most of my friends are designers of one sort or another. I can't design AT ALL. When I have to put something together in a pinch the results are scary and embarrassing at best. I'm going to enlist their services in developing the graphics for the packaging.

Phew! Thats it for now, I'll update as I go along and provide more detail on moldmaking, the articulation and how the vacuum forming goes on the package.

Back to work!

Everyday People

I've wanted to make toys for about as long as I've been collecting them (10-12 years). Having full control and making them exactly the way you want them is every toy fans dream, and luckily, even early on, I felt I had the potential to pull it off. So I dreamed and planned but nothing actually came together due to a lack of skills and knowledge. Eventually my artistic path lead me to sculpture where everything started falling onto place. I used my time at OCAD to learn all the skills needed to prototype an action figure. It's much more complicated than it seems at first glance. I trained in figurative sculpture to get a good sense of the human form. I immersed myself in moldmaking techniques (something I'd love to do for others as a side job), which will be necessary to take a sculpt to a finished plastic piece and be able to make multiples. I also took a plastics course that taught a lot of useful fabrication techniques. There I learned about the lathe for the joints, the plastic for casting and the vacuum former for the packaging. The internet filled in the gaps for sculpting materials and working processes.

Finally, getting closer to my final year I was able to gear my projects closer to what I wanted to do instead of having to cram something together to meet a deadline and bullshit an artist statement that I didn't really care about. I came up with "People". They're going to be roughly 14" tall, well articulated, action figures of regular people. For the first series I'm sticking to my close friends, but to the general public these people will look like regular joes (and janes). There will be three per series (James, Patrick and myself), with a second series on the way (Tara, David and Rhonda). I've taken detailed reference shots to sculpt from. Everyone will be in scale with each other and everyone will come with accessories that represent their interests and personality.

Breaking the Seal

Hmmm. How should I start this? I'm probably going to hide this for a little while and see how things come together. I usually hate writing. Actually hate would be an understatement. But with Toy Fair going on right now I've had a sudden urge to write my toy views down. Is it a little self indulgent? Yes it is, but if there's one thing that I've learned from being an artist is that when an idea comes to you that just feels right, you should do it.

This blog will serve as a place to explain why I like what I like when it comes to toys and some of the surrounding themes they are based on. It's extremely hard to explain to an outsider why I get so excited about these little plastic people. Just now James bought Rhonda one of Frank Kozik's vinyl Labbits. I commended James on his good taste, but Rhonda looked at it cock-eyed and asked "What does it do?". Its hard to answer that. It really does nothing, but it's still bloody cool. That's what I'm going to try and explore here.